Chris, I hope this feedback isn't coming too late. However, since I don't see your next 15 thumbnails, maybe I'm not that late! :-D
First, please remember this is about the environment, not the characters (so imagine those thumbnails with no characters or with people -- together -- adding up to no more than 10% of the finished surface of the image).
Here's what I would suggest based on what I see as most promising. Several of your thumbnails depict the inside of the Signal-Man's house. Most show the tracks and tunnel. I think you could do both with a thumbnail like #7, but where you would pull back the camera by 2-3 feet so as to reveal a little more of the house on the left. You could have a graphic stylization of the tracks, the tunnel, the steep incline down to the tracks, and to the foreground left, the front of the house. Through its windows, we would get a peek inside the Signal-Man's home and get a sense of how his mind is playing tricks on him. Some window panes could be cracked (as a metaphor for his sense of perception of reality. The front wall (facade) of the house could even be cracked as it is in Edgar Allen Poe's House of Usher (where it also functions as a metaphor). The furnishing and the details on the inside walls (visible through some windows) could reveal how much the Signal-Man is made crazy by his conviction that he's seeing ghosts.
Finally, remember that around tracks, you have space where the Signal-Man works. There can be debris, tools, etc.
The other thumbnail that is close to this approach but with the camera higher up (which is also a good option) is thumbnail #20.
So explore those two and hopefully this feedback comes in time to help you! Cool work! Clear thumbnails!! Well done!!
Chris, I hope this feedback isn't coming too late. However, since I don't see your next 15 thumbnails, maybe I'm not that late! :-D
ReplyDeleteFirst, please remember this is about the environment, not the characters (so imagine those thumbnails with no characters or with people -- together -- adding up to no more than 10% of the finished surface of the image).
Here's what I would suggest based on what I see as most promising. Several of your thumbnails depict the inside of the Signal-Man's house. Most show the tracks and tunnel. I think you could do both with a thumbnail like #7, but where you would pull back the camera by 2-3 feet so as to reveal a little more of the house on the left. You could have a graphic stylization of the tracks, the tunnel, the steep incline down to the tracks, and to the foreground left, the front of the house. Through its windows, we would get a peek inside the Signal-Man's home and get a sense of how his mind is playing tricks on him. Some window panes could be cracked (as a metaphor for his sense of perception of reality. The front wall (facade) of the house could even be cracked as it is in Edgar Allen Poe's House of Usher (where it also functions as a metaphor). The furnishing and the details on the inside walls (visible through some windows) could reveal how much the Signal-Man is made crazy by his conviction that he's seeing ghosts.
Finally, remember that around tracks, you have space where the Signal-Man works. There can be debris, tools, etc.
The other thumbnail that is close to this approach but with the camera higher up (which is also a good option) is thumbnail #20.
So explore those two and hopefully this feedback comes in time to help you! Cool work! Clear thumbnails!! Well done!!